![]() I gutted it from the project entirely and followed the same steps of adding it to the Google Play Console for download. One of the last-ditch errors was believing it was Admob causing the issue. Resolved by changing the JDK and SDK to not Unity Default.Versions 10.06, 9.64 and 9.58 of Google Play Games produce a 'JAVA_HOME environment references error.Appears after the game starts on Android.Error Unity AndroidJavaException: : .games.Games.Exception class not found .games.Games when running on Android.This error still occurs after removing Admob.Fixed with Assets\External Dependency Manager\Android Resolver\Delete Resolved Libraries.Meta-INF/androidx.legacy_legacy-support-core-utils.version.Issues faced when compiling or after built: *Both Development Build and non-Development Build.*Strip Engine Code has been both tried enabled and disabled.Removing Admob, and retrying the steps above.Uploading the game to the Google Play Console, and playing a downloaded version from an internal testing release.Published on the Play Games services configuration.Doing both 'Resolve' and 'Force Resolve'.Project Settings\Player\Minify both Release and Debug set to Proguard.Using a Custom Proguard File - with ~5 different lists of files suggested by other posts.Redoing the Play Games services configuration in the Google Play Console ~3 times.Using a new scene only using a script from a tutorial linking to Google Play Games.Uninstalling and reinstalling Google Play Games at least 4 times.Downgrading Google Play Games from its latest version of 10.12 to 0.9.64 to no change.The addition of trying to get this into the game has also caused multiple errors when trying to build the game.įixes attempted to get Google Play Games to work/appear in-game to not result The issue is that after all of the setup, Google Play Games does not appear in our game in any capacity (at the start or any action affiliated with GPG). We have recently come across a fairly large hurdle that we cannot seem to find a solution for despite many other forum posts and StackOverflow answers we have tried to use. Over the past few days, my coding partner and I have been painstakingly trying to implement Google Play Games into our upcoming Android title.
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